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Battlefield Sports market and promote Battlefield Live™ the worldwide combat simulation now in more than 25 countries with millions of games played.

Battlefield Live™ is a live computer game. The equipment is 100% portable, tough, weather-proof and can be used either indoors or outdoors. It uses infrared, just like your TV remote. Players shoot an invisible and harmless beam and there’s great light & sound effects.

Battlefield Live™ is great fun. Everyone enjoys the game. We cater for different fitness levels - anyone can play. Also everyone plays the whole time. Everyone gets a gun and has a role to play. Players are usually divided into two teams and vie for victory given various team objectives like “capture the base” or “V.I.P escort.”

Battlefield Live™ is a complete, balanced and fully play tested game system. Battlefield Live™ is a team combat simulation played in a variety of maps such as forest, bush land, around buildings and in huge warehouses. The game is completely mobile and versatile, so we can also run at your fete, festival, party or practically any other event.

The technology enables extended range of infrared units in all playing conditions. Extensive testing was carried out to achieve optimal levels of range and firepower of each gun/sensor for the most satisfying gaming experience in a commercial environment. The combat game of Battlefield Live™ has been influenced by modern computer games and military training scenarios. These scenarios provide team members the opportunity to overcome adversity together, and gain greater understanding of the team cohesion and the value of communication.

The core technology used by Battlefield Sports™ is focused infrared light. Infrared is on the safe side of the visible spectrum and is also the spectrum of choice for other military grade combat simulation equipment, like the U.S. Army M.I.L.E.S. system. Some of the Battlefield LIVE core concepts developed by Battlefield Sports that have transformed living gaming are:

No individuals score – totally team focus (objective based)

Game balance between weapons – holy grail of good game design

What you see is what you get.

What you hear is what you get.

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